3/23/2010

Script Analysis Doesn't Have to Be Scary

Some news: Anthony Viera, sound mixer extraordinaire, is coming aboard the film! I've worked with Anthony on about 8 or 9 projects, and it's always fun. Ben and Anthony have worked together on about a dozen projects as well. These guys understand the indie vibe and aren't scared by it.

Working with actors still scares me sometimes, however. I'm not sure whether it's because I haven't done a whole lot of it, or whether it's just endemic to the work. In a way, working on technical things is very easy for me. I understand the problem space and can nail a solution. Directing actors is about expanding on solutions, opening up more pathways - really going out on a limb.

I think this aspect of the craft turns off a lot of directors. I see their eyes glaze over as the actor asks them questions. Or I see them hit the actors with a ton of information when all they need is a sentence or two. So this past week I've been digging into my script analysis, hoping to get a jump on this type of situation.

The first thing I do is print out the script, dig out a pen, and go through each scene, looking for:
* Scene beats and transitions. These can be loosely defined as changes in subject. The transition is the space in between each beat. Sometimes it's an unspoken, unwritten thing; sometimes it's a bit of blocking or the entrance of a character; sometimes it's a line.

* Sensory data. This includes images and sounds; also possibly textures, smells and tastes that are implied (like people eating dinner, or dressing in a certain way). Sense data are a type of fact, and facts are good to work with.

* Ambiguous lines or actions. These give you and your actors something to work with - since they could mean more than one thing, they're like an opening into the character's inner life.

* Facts / Backstory. Facts are always good. They can't be judged. An actor can start with a fact and generate an emotional response more effectively than if s/he starts with judgments, opinions, gossip, etc.

* Tension/Stakes. Does the script fall flat in the middle? Does it ratchet up the tension? Does it need more or less "stuff" to get there? Since I'm working on my own script, I have the luxury of adding new stuff or taking it away at will.

From these things, I can glean the following info. This stuff I write down on a separate worksheet (I'll post it up on the IndieGogo site).

* Thru-Line of each character for each scene. This can roughly be defined as what the character wants FROM the other character. It has to be verb-based, and it's helpful if it includes an emotional response on the part of the other character. For example, Steve wants humiliate John can be too limiting. Steve wants John to feel humiliated opens up more possibilities for action.

* Moment Before. What happened just before the scene started. This is sometimes in the script, sometimes not. It's very important to establish since films are shot out of order. One of my biggest failures as a director was not reminding an actor of what had just happened before a small transitional scene. The scene, which would have gone unnoticed, was instead really flat, because the actors didn't carry the tension from the moment before into the scene with them.

* Questions. These are things I can ask the actors or myself. Sometimes a good question can open up a scene.

In the next blog I'll get into more detail on this stuff, and post some links to some good books on the subject. The key thing is to take this stuff seriously, and work on it as early as possible. When that rollercoaster goes over the first hill (see my last entry), you'll find yourself waist-deep or higher in production goo. Better to do your prep when things are calm.

Until next time...

3/09/2010

The Long Ride Up the Rollercoaster

It's been a few weeks since the last blog post. In part, this is because things are still in the early stages - I'm still gathering together resources that I can't talk about publicly until things are "official." I'm assembling some media (concept art, photo tests, and the like) that I'll be able to show off soon. And I'm talking to my regular gang of fellow filmmakers, getting the word out about the film.

A lot of what I've been doing (apart from the above) has been spectacularly unsexy - I've been taking notes. Lots of notes. Notes about color schemes, about the character's appearances and inner lives, about significant objects/images/facts in the scenes. I'm also reading and rereading film books, trying to get my head in the game again.

Once I've put some visual media for all of you to look at, the notes will make more sense. For now, I'm keeping them to myself, since most of these jottings and scribbles will never mature into executable ideas.

But that is in a way, what the point of the notes are. To prep myself for the real script analysis work that lies ahead. Right now I'm in the up stage of the rollercoaster. I know from experience that come May, when I start sending out casting notices, that things are really going to speed up rather drastically.

It's important, especially if you're a hyphenate writer/director/producer-type, to take time out every day to write some notes down about the script. The idea is to free your mind up a bit, let go of some of your preconceptions. Then when you start analyzing the script in more detail - finding out what the "core" ideas are - you've already shaken off a few prejudices.

The big thing for me is to find playable directions to give my cast. This is the Achilles heel of many an indie director. It's so easy to get caught up in the producing or visual aspects of the film, that you can lose sight of what (in many ways) is your most important function on set - to direct the actors. Many times I've felt that the crew could do without me completely, and maybe even work better. But the cast depends on me.

I generally don't look in the monitor for this reason, unless it's a very specific shot. I trust my DP to get what I'm looking for - I'll watch the blocking rehearsal through the monitor. I also don't sit much. Sitting and looking at the monitor together feels like watching television. My body relaxes, I lose my focus, and pretty soon I'm in passive mode. Maybe this is good for some folks, but I need to be up and walking around. It's probably insufferable for everyone else. But then most directors are insufferable on some level. The main thing is to communicate to the actors that I'm a participant, on some level, in their work. I watch them so they can focus on each other instead of themselves.

So that's what late February/early March has been about - preparation, dealmaking, scribbling. There will be more exciting posts to come, I promise. But since I told you back in the day that I'd be sharing the experience of making an independent film, you might as well get a taste of the less exciting stuff too.

2/16/2010

Getting Your Production Company Together, Pt. 2

First, a little bit of news: we've put some more goodies up on our IndieGogo page - our business plan, topsheet budget, and some more concept art are now online and available for download.

In our last post, we covered the first steps you'll want to take in starting up the production company for your film. Now we'll slow down a little and go over a few more steps, and then talk about some longer-term issues.

Getting A Credit Card: It's important to get a credit card early on, and pay any initial expenses with it (while of course paying it off every month). This will help you establish a credit rating for the company, which may come in handy later, should you need to apply for a loan or a second card. I recommend getting three cards, actually:
-- an AMEX card that gives you cash back or miles (you may need the miles to fly actors in)
-- A regular business credit card
-- A debit card attached to your bank account

It's a pretty sure bet that the credit card companies will be looking at YOUR credit score when you apply, so now would be a good time to get a credit report via creditreport.com or one of the other services (your bank should also have a credit reporting service).


Figure Out How You're Going to Pay The SAG Bond and Any Deposits: Chances are, unless you're film is really, really tiny, you're going to be dealing with the Screen Actors Guild. And they're going to want a deposit equivalent to a percentage of the actors' salaries (there's a formula but it varies). They'll want this deposit in certified check or money order form. They will refund the bond once the film is shot and all the paperwork is complete. Of course, this process can drag on, especially if the SAG rep loses your paperwork (always make copies!)

If you're like most indie producers, this really sucks. You can lower it somewhat by agreeing to put the actors' salaries in an escrow account run by their agents, prior to the shoot. But this won't eliminate the bond altogether. So start thinking about how you're going to float the money (cash advance, loan, line of credit with your bank, etc.) Don't wait until the last minute to figure this out.

Likewise, you'll also want to figure out how to deal with any equipment deposits (which can sometimes be quite large) or credit card holds. Putting that stuff on your production account debit card is a bad idea, especially the holds. And some places don't take AMEX.

Separate Your Books: It's important to separate the day-to-day development expenses that are NOT associated with your movie, from the preproduction expenses that are. This is hard to do at first - at the beginning, you may be making a call that could serve as both a development call (hey, look at all my projects) or as a financing call for the current film (hey, look at this one script). But it's critical to separate as much as possible, for several reasons.

Firstly, it's honest. If you want your investors to come back again, it pays to make sure they're not inadvertently paying for calls to your spouse, or a new fancy desk or lamp that isn't needed on the shoot.

Secondly, it will give you a sense of how fast you're actually spending the money, whether you need to slow down or not (you don't want to spend out the budget before you start shooting), and (worst case) whether you should be raising more dough.


Find A Lawyer/Get Your Legal Documents Together: The film business is not known for its plethora of honest, easygoing people. A good entertainment attorney can help you cut through the chaff of wanna-be's and protect you from the predators. In fact, your attorney may be the most important member of your team. So choose your attorney wisely.

You want someone who's a clear communicator, has an enthusiasm for their work, and specializes in entertainment law - which encompasses securities, copyright, contracts, labor, intellectual property, and other domains. Look for someone who you can form a long-term relationship with. Ideally, your attorney will work with you all the way through the sale of this film and the next one as well.


Get Your Attorney Working on Offering Documents: This is very important. Anytime you have someone giving you money you can bet they'll want some kind of contract. For most films you'll need three documents:
-- The Private Placement Memorandum, which lays out the nature of the investment, summarizes the risks, and covers liability, company dissolution, and breach of contract.
-- The Operating Agreement, which lays out how the LLC actually... operates, the relationship between the investors and managers, and what rights each party has. You give these two documents to prospective investors. Hopefully they return them to you signed along with a nice big check (that clears).
-- A Joint Venture Agreement, which covers you and whoever else you're producing the film with (if you're the writer/director, this covers your relationship with the producer; if you and your partner are both producers, this covers both of you... you get the idea). Good contracts make good partners. I can't tell you how many films I've seen burn to the ground because two friends decided to make a movie together, broke up over something at some point during post, then - because there was no contract in place - couldn't agree on who "owned" the film.

Your investors will breathe easier, knowing that the people in charge have an agreement between them as well.


Okay, that's about as much business stuff as I can deal with for one blog. Next time we'll get to some more fun stuff, such as concept art, script analysis, or (hopefully) some big news about the film. Until then, have a good one!

2/01/2010

Video Pitch Online

We just finished and uploaded a video pitch for Found in Time. You can check it out on IndieGogo.com. In it I try to describe the story, what we're trying to do in making it, and how you can help us make it happen.

I want to take a moment and thank everyone for their donations of time, energy and money. The making of the video actually highlights another aspect of the DIWO (Do It With Others') ethos. My friend, writer/director Rick Mowat, donated his video and sound gear. Several other friends and colleagues watched various early versions of the pitch and offered excellent constructive criticism. Bob Seigel, another long-time friend and the legal counsel for the film, made sure all my i's were dotted and t's crossed. And Vimeo, Indiegogo, Facebook, Blogger, and Contactology have made it possible to tell people about the pitch for little to no dough.

If you had to add up the real cost of that advice, service, gear, and hosting, it would be quite a bit. So thank you to all who've taken time out to help us in our quest to bring the film to fruition.

Some More Business News



As I said in one of my previous posts, the temptation is to just shoot the damn thing. But while you definitely need to have that energy and enthusiasm, you also need to cover your butt and do a few business-type things first. You'll be happy you did in the long run, and while it will drain some of that enthusiasm away at first, later it will free you from various worries and let you make your film. So here's an all-too-brief overview of the steps you should take to get your film on the rails.

1. Copyright the script with the U.S. Copyright office:http://www.copyright.gov. For $35 you get your work protected (at least somewhat). Also, SAG will usually require a proof of registration of the script, so just do it.

2. Do a breakdown, schedule and budget for the script, so you know how much to ask for and about how long it will take to shoot. You can hire a line producer for this job (the cost will range from several hundred to a couple of thousand), or do it yourself.

There are definite pros to hiring a line producer. If they have any experience at all, they'll find and show you the expensive elements in your script, and give you at least an ideal schedule. They also have a good sense of what things cost in the particular place you're shooting (labor prices, as well as goods and services, vary from region to region).

But I recommend that you do it yourself instead and hire a line producer to check your work. Just don't kid yourself about how much time it takes - you'll need a month or more to do this step. But you'll be learning a valuable skill, and you'll get to know your script inside and out. It may even help you do a rewrite, both to make things cheaper and also better dramatically.


3. Decide if you're going to need investors, or if you can get by with your own money plus lots of favors (probably all of them you ever had coming to you) plus a credit card, loan, grant, second mortgage, etc.

I STRONGLY advise you to consider the POSSIBILITY of having investors. It affects many business decisions you'll make from this point on (see points 4 and 5). And yes, your mom or uncle or whoever who wants to give you money for the film - unless it's under $1000 or an outright gift - should be considered an investor. Even if you go it alone, any bank down the road will want to see some kind of corporate structure in place before they give you a loan. And psychologically, I think that having to think of other people and their money while you're making your film can be a good thing - it forces you to examine the film from an outsider's perspective.


4. If you need investors, put together a business plan. This is a 30-50 page document (or a PowerPoint slideshow) that explains, in as simple terms as possible: what your story is, why it's special, how it fits into the film marketplace, what your financial goals are with the film, and why anyone in their right minds would want to invest in it.

You can hire other people to do this for you (be prepared to pay a few grand) or learn how to do it yourself. The best book I've read on this subject is Louise Levison's Business Plans for Independents. Again, I recommend you at least try to do it yourself. You may find it a STEEP learning curve, but it will force you to consider your story from yet another perspective.

5. Decide on Incorporation. You'll need an entity separate from yourself to make the film, hold onto your investor(s)' money, and deal with all the vendors and crew and SAG. There are several types of business entities, but the most common are:

Subchapter S Corporations: these are designed for small businesses. They offer a "pass-through" mechanism so that income from the corporation is allowed to pass through the corporate "veil" to the owners. S Corps are easy and cheap to form, don't require a lot of maintenance from the IRS and state tax agency, and can have investors (they become shareholders). You can set up a mechanism whereby you will always own the majority of stock. This keeps you in the driver's seat while allowing other people to put money into your project.

So what is the problem? Well, because of the "pass-through" regulation, S Corps do offer somewhat less protection from lawsuits which would see to pierce the corporate veil (ie, go after your personal assets). In most states, there's an upper limit on the number of investors that one S corporation can have. And other corporations or entities can't become investors.

C Corporations (C corps) offer a solution to all these problems, but aren't really set up for small business owners. You have a MOUNTAIN more paperwork to file and track, and depending on your budget, you may have to file with the SEC. Trust me on this, you don't want to create a C Corp.

Limited Liability Partnerships (LLPs) used to be the entity of choice for filmmakers. You become the managing partner; investors become limited partners. The company is structured to give you most of the creative and strategic control, while protecting the investors' money and legal responsibility (the middle "L") in case you screw up. But these are relatively clunky, and are treated by the IRS as partnerships, not corporations.

Limited Liability Companies (LLCs) combine elements of corporations and partnerships. You become the Managing Member; investors just become Members. An operating agreement defines the different roles. You'll have to do a few things (the next few steps) to set up the company.

If you think you'll have more investors than, say, your uncle, you'll want to form an LLC. It offers the best combination of protection, paperwork hassle, and flexibility. It's also "the devil you know" - any investors who are NOT your friends or family will be expecting you to have an LLC.

You don't have to form an LLC right away, but should do it within the same year you go into production. You'll need a few weeks to set it (and all your other stuff) up, so you should schedule accordingly.

6. File the incorporation paperwork. Here's where I get lazy. You can file the paperwork with the state yourself, but I usually use Inc It Now's service for the initial filing. They charge a premium but can deliver the filing receipt and other paperwork faster than you'll get it back from the state otherwise. Expect to pay about $450 or so. Most of this goes to the state filing agency, with the rest paying for postage, your "black beauty" (the big thick book containing your corporate seal and all your corporate documents), and Inc It Now's service fee. For this you'll get a filing receipt with the state you incorporated in, a black book with stock certificates and other paperwork, your corporate seal, and your initial articles of organization (a brief contract explaining how the LLC works).

I recommend you incorporate in the same state you're doing business in. While you can incorporate in a different state, you'll have to file additional paperwork within your own state to be treated as a "foreign corporation." You may also have to pay some taxes. It's more of a pain. Some people maintain that it's worth it, however, because each state taxes corporations differently. That's why you'll see a lot of LLCs that were incorporated in Delaware but do business in New York.

A word of advice on Inc It Now's services: they have several "packages" available. The best value for your money, however, is to just let them do the initial filing, and for you to handle the following steps (below) yourself.


7. Get an EIN. Once you get the black beauty and the filing certificate, go to the IRS website and file for an EIN. An EIN is the corporate equivalent of a social security number, and you'll need it to do just about ANYTHING else. Their new online form is pretty good - it's actually written in English, as opposed to IRS-ese - and you'll get an EIN right away. Doing this yourself will save you some $$$ over letting Inc. It Now do it for you.


8. Get your filing receipt. A couple of days to a few weeks after you get your black beauty, you'll also receive a copy of the filing receipt from the state, with a state seal stamped on it. You'll need this later, so hold onto it.

9. Publish. Depending on what state you incorporated in, you may need to publish a notification of your company's existence. Two newspapers or circulars publish a daily classified listing stating that your company exists. This is possibly the biggest pain in the ass in this whole ordeal, and apart from a payola scheme, I don't really know what purpose it serves anymore. I recommend contacting Hudson Advertising if you live in New York (212-732-0337). They get paid by the publishers, so there's no surcharge to you above the advertising fees (which range from $600 to $1800, depending on the state and, believe it or not, the county of your company's address). The problem is that if you don't do this step, the state government can simply declare your corporation invalid. Then you'll have to start over again.

10. Open a bank account. Once you have your filing receipt and your black beauty, you should open up a checking account with a bank you can tolerate. If you have a budget big enough to justify an escrow account, you'll want to set up an escrow/production account. This is really two accounts bolted together: an escrow account (where the investor money goes into), and a production account (where you write checks from). You can't tap the escrow account until you've hit the break point (this is up to you to determine). The escrow account can be further set up to track individual investors' monies, so the bank can send statements back to each investor.

If you're doing a film for less than $100K, chances are you need whatever money comes in AS it comes in, so you'll probably want to just set up a simple corporate bank account. You'll need your EIN and usually the filing receipt or articles of organization (that'll be in your black beauty), as well as your personal ID.

One important consideration: how many ATMs does this bank operate in the city/town you'll be shooting in? During production, you'll often find yourself in need of cash, and you don't want to piss away money on ATM fees, do you?

11. Set up Your Online Merchant Account. Next (for now), you'll want to set up an Amazon.com merchant account, and possibly a Paypal account so you can take donations online. These accounts link back to your bank account. Most crowdfunding sites require one or the other (Indiegogo requires an Amazon account).

There are a few more steps to take but you're probably exhausted from reading this far, so we'll cover the rest in the next post (I promise). While it all seems like a lot, and it can be somewhat intimidating, if you leave yourself enough time, you'll be rewarded by (a) learning a lot of new things (which is never bad) and (b) preparing yourself to think like a business person, which you'll need to do at the other end when you're trying to sell your film. You'll also get more acquainted with your script, and may see some things that need changing (it's always cheaper to figure this out early).

1/14/2010

We Have Crowdfunding Liftoff

We're still working on the teaser video for the page, but our IndieGogo.com page is up, running and accepting donations.

I admit that I was extremely skeptical of the crowdfunding model. The basic idea is that instead of hunting down a few producers and/or investors with deep pockets and expendable cash, you build a community of supporters (and potential ticket/DVD buyers) by soliciting small donations. Those donations, combined with a few dollars from your pocket, some freebies, and maybe a kindly investor (or credit card), would be enough to make your movie.

About 15 years ago, a few producers tried similar strategies. The idea was to raise the budget "one movie ticket at a time." To my knowledge, none of those films got made. The idea seemed like a nice one. But given that people were shooting on film in the mid-90s and were trying to raise $500K for their first features, it seemed akin to saving up pennies to buy a house. Also, keeping track of potentially hundreds of donors seemed like a major nightmare.

But that was one generation of filmmaking and internet technology ago. The advent of cheap, tapeless HD makes it possible to shoot features for a lot less than before. The openness of distributors and fans to "mumblecore" movies - shot for peanuts with minimal crew, cast, and very tight, contained stories - has given us all hope that small movies with no stars can connect with an audience. And sites like IndieGogo.com, KickStarter (and the infrastructure created by PayPal and Amazon.com merchant accounts) make it a lot easier to accept and keep track of small donations.

The real revolution, though, is in the direction filmmakers and audiences are looking. We've all realized that we can't count on distributors. They've become too risk-averse and too penny-pinching to welcome members into their cadre. To some extent, this is a return to the way things have always been: a few controversial figures get into the club, but most of the filmmakers and their movies cater to a certain taste. This is not a bad thing - studios are very good at making and marketing a certain kind of movie - but it's only one slice of what film is truly capable of.

The '90s and early '00s were a brief moment when it seemed like the gates were open to a wider array of talented people; and that distributors who were interested in promoting these films, and their stars, crew, producers and directors would actually do things like cut trailers, arrange promotions, and market the film to an audience.

Sadly, I think those days are behind us, at least for now. The distributors are asking for filmmakers to do more of the heavy lifting: cut the trailer, produce the artwork, cross-promote the film, cough up all the deliverables - while promising less in return.

Compared to that, finding your audience on your own and working together with them to make your film sounds like a much better deal, even if it is more work. In some ways it's like going back to what motivated us to get into this business in the first place. I took photos and wrote stories as a kid because I wanted to share experiences with an audience (and get applause, let's face it). They helped me, I (hopefully) helped them.

In the long run, hopefully this will lead to a revitalization of distribution. Distributors will realize that the audience matters, that small movies can make people happy AND make money. And we'll all be better off. Here's hoping!

1/05/2010

Business First, Fun Later

Starting the moviemaking process is like arriving at the beach after a really long drive. You get out of the car, uncramp your legs, and look at the gorgeous, calming waves. You want to dive right in... but first you need to move all your stuff into the motel room, change into a bathing suit, put lots of suntan lotion on, and probably eat something.

All I want to do is shoot. But first, you have to take care of business. So that's what I've been doing for the past few weeks.

First I broke down the script and put a rough schedule together. Then I created a budget for production and post. After crying over how expensive everything seems to be, I cut the budget down to my original target - $110K.

Now I'm setting up the Limited Liability Company (LLC) that will serve as the production entity for the film. Found In Time LLC will take donations and investments, write checks, rent equipment, obtain insurance, and " do" all the film-related stuff.

Those of you who aren't familiar with this end of the film business need to pay attention to this - you don't want to make a feature film as a single individual. Incorporation protects you on several levels:

  • The company stands between you and any potential lawsuits that come up during production. Short of defrauding your investors or running off with the payroll, you as a private citizen can't be sued, only your company.

  • The company signs with the Screen Actors Guild and whatever other guilds and unions you have to deal with. This means you can make your next film a non-union one if necessary. If you as a private person sign with SAG, however, any film you're helming will have to be a SAG film - signatory status is for the life of the signer.

  • Taxes: corporate income is taxed far differently (and more favorably) from individual wage income. The reasons why are too complex to go into here, but trust me - this is why the rich incorporate

  • Structure: If you do have investors (even if - or maybe especially if - they're you're relatives), you'll need some kind of recognized business structure to deal with the matters like their investment, profit participation, who's in charge of the film's future, etc.


There are a whole host of other reasons to incorporate, but those are the most prominent in my mind. It's like putting suntan lotion on.

So that's the big news this week. By next week, I should have a bank account and Amazon.com merchant account set up. This will enable me to start the crowdfunding process.

Also, in a couple of weeks I'll be meeting with my DP, the awesome Ben Wolf to talk about the look of the film. Out of that should come some more concept art and scout photos.

10/04/2009

Welcome to Found In Time

Found in Time is the latest indie film from writer/director Arthur Vincie. Over the next several months, I'll post insights, rants, how-tos, and other thoughts about filmmaking as we approach the ultimate date: the start of production.


The point of filmmaking is to entertain, educate, and have fun while doing so. So I invite you to look into my brain for the next few months as I try to do just that. More technical and general posts will be on my other blog, at my company Chaotic Sequence, Inc..