Showing posts with label Found In Time. Show all posts
Showing posts with label Found In Time. Show all posts

8/18/2011

Breathing Out During Post

Ayana (Mina Vesper Gokal) and Chris (MacLeod Andrews) share a rare laugh in the field.

Next week I'll be working with Quentin Chiappetta (sound designer) on the mix for the film. He'll be mixing, I'll be gulping ice coffee and requesting minor changes. Bring this up, take this down, that sort of thing. With luck and hard work on the part of the team, the mix will be done by next Saturday, and then I'll be sitting down with Vickie Lazos (VFX) and Verne Mattson (color/conform) to match up the locked sound with the corrected picture. Then I'll be making festival screeners!

The End Of The Beginning

My role at this point is somewhat more managerial - I'm working with a group of very talented professionals who have good taste, so I'm there to help each of them with whatever they need, and lend a critical eye to the results of their efforts. At this point, it's not really possible to fundamentally change the nature of the film, so I feel like my job is to reinforce the strengths. On a more practical level, I'm making sure that:

  • The sound and video stay in sync during the mix, color correction and VFX creation
  • Shooting an insert shot that we've needed, inserting it into the locked picture, without changing the total picture length
  • Finishing and outputting the end credits
  • Coordinating between Vickie and Verne
  • Creating new Quicktimes for Quentin that include the insert shot and the end credits, so he can score and sound design them
  • Approving the VFX shots as Vickie finishes them up
  • Grabbing Quicktimes of the color-corrected reels from Verne so we can check sync before we go into the mix
  • Getting the festival applications ready
  • Preparing a bare-bones DVD

While that may sound like a fair amount of work, it's not really - especially since it's spread over several weeks. And with a little help from a post schedule I created in Excel, Dropbox.com, and frequent emails, it's actually pretty painless.

Next Steps

The current strategy is to submit Found In Time to a couple of top-tier festivals, and send one or two screeners to producers and agents as a calling card for my next project. While waiting to hear back from all these sources, the next step is to build up the promotion machine. While social media is an important component of that, it's not the whole story. A good, well-placed "how-to" article (either in print or online) is sometimes worth more than upping the Facebook friend count.

I'm currently putting together a revamped website for the film. Found In Time currently lives in two places on the web (three if you count the Facebook page): here on Blogger, and as a section on the ChaoticSequence.com site. I set it up this way so I could focus on the more pressing job of getting the film together, but now I have to figure out how to retain the domain but migrate the content to another platform. On the coding side, I'm looking at Joomla, WordPress, Drupal, and my own PHP code (which I've used with minor modifications on about a half-dozen sites so far). For design guidance I'm looking at tons of film websites.

Most film sites have the same structure (story/about/cast/crew/buy it here/press/images/trailer/contacts), but employ a wide variety of approaches. Some use Flash and Quicktime extensively; others are fairly bell-and-whistle free. Some are super-slick, while others stick to the familiar blog format. The biggest challenge in web design, as I see it, is how to communicate information effectively. Generally, people hit up websites to find out things, rather than to engage in a 'rich, multimedia experience.' Look at the design of Craigslist, Google, Gmail, Mandy, Wikipedia... even Facebook. Words are primary; pictures support the text.

Having said that, there is a way to make a film's site more attractive, without relying too heavily on Flash. After developing with Flash for two years, I was very happy to leave it behind and go back to more traditional tools (though I still use it for animation, logo design, and video). Also, for the first time in a while, I'm thinking about smaller screens - designing pages for phones and tablets.

In the next series of entries, I'll start talking about the marketing process. This is critical to a film's success, but is often a bit of a challenge for filmmakers. You almost have to start from the beginning again.

7/25/2011

Day To Day

Boom operator Shawn Allen and PA Denzil Thomas on set in the Bronx.


Reading over the last few posts, I realized I've been focusing almost exclusively on how-to's and haven't included too many updates on the film itself. So here's a brief post on the progress of the film itself.

If preproduction is training, and production is a sprint, then postproduction is best described as a marathon. You're exerting a constant, slow effort, but you can't overexert yourself. Rushing through post is nearly always a mistake.

Right now we're about a little more than a month away from finishing. The Visual Effects Artist, Vickie Lazos, is doing a great job with a mix of shots - some very challenging boom removal shots, composites that were shot without greenscreen, and a few nifty touches that hopefully people won't even realize are effects.

Verne Mattson, our colorist/conformist, is nearly done; he just has to grade the effects and titles. Quentin Chiappetta and his team at Media Noise are nearly done with the sound design - our mix date is mid-to-late August. For my part, I'm revising the titles and working on a last, stubborn insert shot.

I spend a good deal of time trying to think about the next steps - what festivals to apply to, who to potentially approach for distribution, what the poster should look like, etc. I confess that the social media explosion of the past few years baffles me. I know that I need to take greater advantage of it; however, I'm not sure if there's a payoff at the end. Do Facebook fans turn into ticket buyers, DVD renters - or just bit torrent streamers? Does it prove to a distributor that you have an audience, or does it just mean you're really good at marketing your film?

I've "liked" a bunch of films and do follow their posts, but it's a very passive experience. When these films are finally done, will I go out and see them? I don't know. I'd like to think so.

So I throw out this question: does social media campaigning have a good ROI (return on investment), or is it just one more thing you "have to have," like a press kit or website?

6/22/2011

When Sh*t Happens


Despite your best-laid plans, at some point during the prep, shoot or post, a monster fuck-up (or a few small ones) are going to come along and take a dump on said plans. Apart from the obvious (try to stay calm, get your plan B ready) what do you do?

Shoot Something

For some reason (that's still not clear), we lost our NYPD TCD (Traffic Control Division, who are also responsible for police presence on set) on a particular day we needed them. In New York City, you are not allowed to shoot scenes with "film cops" without real ones being around. Otherwise, some other real cops might wonder what the hell is going on.
Since we had a full day of shooting scheduled with Morton and Jess, our 'Psychcops,' I was in real trouble. My DP (Ben Wolf), sound mixer (Anthony Viera), and I sat down for a few minutes and figured out what angles/parts of the scenes we had scheduled that we could shoot without Morton and Jess. Meanwhile my crack PAs called Curt and Mollie (who played Morton and Jess) and told them they weren't needed that day. According to SAG regulations, I had to pay them for the day, which sucked, but it was better than trying to pull a fast one on the police. If we had been caught in violation of our permit they could revoke it and then we'd be really screwed.
As it turned out, we were able to shoot about 80 percent of what we had scheduled, and we added a scene that we'd originally scheduled for the next day. So despite not having a plan B, we were able to salvage the day. The lesson here is to keep shooting despite the obstacles. Come up with something - anything. You can't afford to be down for more than a couple of hours on a low budget shoot.

Replace

Sooner or later, someone will become an obstacle in your path. It could be a crew member with an attitude, a cast member with a schedule conflict that can't be worked around, an agent who's putting the hammer to your balls on 'behalf' of his client, an investor who insists on a LOT of special treatment before signing that check, a location owner or vendor that keeps changing the deal on you. These people may be your friends. They may be acting from completely benign motives - anxiety, loyalty to their client/organization, a misunderstanding, or because they've been burned by producers in the past. In any case, you have to make a decision: is this aggravation worth it? It may not be. Start looking for a replacement.

The horrible thing about being the boss is that you may have to replace someone for the good of the project. You will have to put your loyalties to the person to one side.

Chances are, the replacement person will be better than you'd hope for. The knot in your stomach will go away surprisingly fast.

Consult

Chances are, your crew has been through whatever fire you're going through. In fact, they've probably encountered it a lot more often than you - a DP can work on many features in a year, whereas you can probably only direct or produce one every two to three. It's not weakness to ask for advice - it's common sense. It also invites people into the creative process, which is a good thing.

On Found In Time, we were shooting in a narrow corridor, and I couldn't figure out how to make the script blocking match the location. I knew going in that it was a tough location but didn't have much choice - I'd run out of time to investigate alternatives and the price was right. On the day, I was still figuring out how to position my leading man between the two leading ladies, even though it clearly wouldn't work with the geography of the place. Ben came up with a solution instantly - just change the door that one of the characters was coming out of - and then everything snapped into place. Instead of me staring into space for an hour trying to figure it all out we were shooting in about fifteen minutes.

Punt

On Found In Time, we had a monster 15-hour day on our soundstage (as a result of poor scheduling on my part) on day 11, so everyone was pretty tired by the end of day 12. The shoot was dragging and I wasn't getting what I wanted from anyone, including myself. My brain was the consistency of cottage cheese. I realized that if I pushed us up to the 12th hour, that we were still not going to wrap out of the scenes we needed to shoot, and the work was going to suffer. By pushing the scenes to the next day - our last day of shooting - I was taking a chance. We already had about 8 pages to shoot, and a hard out on the location and some of our cast members. Adding another 2 pages seemed insane.

But on the other hand, we WERE coming back to the location the next day. After looking at the existing 8 pages we had to shoot, we realized that we could tuck the owed scenes into the end of the day without screwing anything else up. This proved to be the correct decision - people got some sleep, we were able to start a little earlier, and we got better work done.

Consolidate, or Break Apart

Sometimes consolidating your setups is a good idea - unless it results in a complicated pretzel-twist setup or creates other problems that you'll never get out of.

On Windows, a film I lined produced, one ten minute scene was supposed to be shot in one take. On paper it looked easy enough - two characters in a room, talking, then arguing, then fighting. But the location turned out to be full of mirrors, and the blocking got very complicated. So there was no way that the DP WASN'T going to see himself in one of the mirrors at some point.

After trying to shoot it all in one take, Ben and Shoja Azari (the director) talked it over and decided to shoot 'sort-of' coverage. This meant shooting moving masters from different angles, trying to avoid the mirrors as much as possible, and emphasizing different elements from take to take. By shooting the scene this way, the editor had enough material to cut with, without sacrificing the 'feeling' of the single take. Some people who've watched the film aren't aware that it's actually several shots stitched together.

On the other hand, on Caleb's Door (my first film), I had the opposite problem. I was three hours behind and we were shooting a four-page dialog scene between the two lead characters, Liz and Caleb. Liz and Caleb were sitting side by side at a bar, looking at each other. This would normally call for four-to-six setups. A master shot looking down the bar at Liz, a reverse looking at Caleb, then CUs of both of them, then cutaways, then a double (if possible) from behind the bar. There was no way to accomplish this and make the rest of the day.

Then something wonderful happened. Ben put the camera on the bar for the master on Liz, which would normally just get the back of Caleb's head. But Carl, the actor playing Caleb, ended up playing the scene looking AWAY from Liz and at the bar. In other words, he was in profile for nearly the entire scene - so we were able to get both actors' faces in one master shot. Plus, since he was closer to the camera, it worked as his CU except for three lines, when he finally does turn to Liz. So we shot the three lines as a separate CU, then shot a CU of Liz. This gave us enough material to cut with, and saved us three setups. I wish could take credit for it, but the main point is that it got us out of a major jam. and it worked really well.

Failure Is Just Another Opportunity To Learn

It may be that nothing works, that the shoot falls apart anyway, and you don't get everything you need. It sucks, and it's the worst feeling in the world. But it's not the end. There isn't a single great painter, sculptor, writer, business owner, scientist, parent, cook - a single great anything - that doesn't have a failure in their past. A script that didn't come together, a restaurant that never opened or failed, an experiment that blew up, a novel that bombed. Sometimes what separates the wheat from the chaff in the film business is what you do after you fail. Do you pack it up and do something else, or do you learn what you can, file it away, then get up (after a good night or two of drinking) and get back in the saddle? I've had my share of failures, and it's taken me years in some cases to see them in anything but a negative light, but now I recognize them for what they are: learning experiences.

8/24/2010

Casting, Props, Fun!

This has been a hectic month+. We've been casting, building props, and locking down our locations - getting ready for the BIG DAY: September 10th! So this blog entry will be brief.

Firstly, we have our cast:
MacLeod Andrews | Chris
Mina Vesper Gokal | Ayana
Derek Morgan | RJ
Kelly Sullivan | Jina
Eric Martin Brown | Anthony
Mollie O'Mara | Jess
Curt Bouril | Morton
Stephen Bradbury | Ananasi
Glenn Thomas Cruz | Mark
Stuart Rudin | Isaac
Mary Monahan | Nadine
Avery Pearson | Matthew
Allison F. Phillips | Joan
Justin Myrick | Nicholas
Jaden Michael | Billy
Tony Wolf | Randall
Adam Feingold | Carl

We couldn't ask for a more talented group of people to be working with.


PROPS AND WARDROBE:
Just a quick selection of props and design elements:
This is the spinner that Ayana (one of the main characters) uses to weave her special braids.


This is a logo we made for the Psychcops, the special unit of the police force that keeps track of vendors.

That's it for now. Hopefully we will be able to get one more blog entry out there before we start shooting.